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Old Jul 31, 2006, 12:14 PM // 12:14   #1
Ascalonian Squire
 
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Default Personally, What I Believe To Be The Ultimate Sword Build

This build is fairly simple, and I am sure that the majority of you have seen it or heard of it before, but, I don't care . The 8 skills for this build that I use are:

1.Severe Artery
2.Gash
3.Galrath slash
4.Final Thrust
5.Gladiators Defense
6.Balthazar's Spirit
7.Healing Breeze
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)

Attributes:
Swordsmanship=11
Healing Prayers=10
Tactics=9

It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple:

1.Before engaging any enemy, use Balthazars Spirit. what this does is allow you to gain energy every time you are hit ie. 1 energy per 1 hit. This is ideal to have for the healing breeze. Also, it is just a nice assuranc eto have that your energy is always on hand.

2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.

3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.

4.The 4 sword attacks are all adrenaline based, so you do not have to worry about how much energy you are using up. It's simple to use them obviously, in order. Use sever artery first, then gash, then galrath slash, then final thrust. Simple, bing bang boom, done with that explanation.

5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.

This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.

If you have any quesitons, or are just curious, feel free to pm me in game.
IGN: Blah Macblah
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Old Jul 31, 2006, 03:17 PM // 15:17   #2
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Majority of FoW are non-flessy type monsters. This renders Severe Artery
and Gash both useless. I know cause I had the same problem. The mesmers there strip enchantments too so good bye to Balthazar's Spirit and Healing Breeze.

Personally I dropped the old Mending/Healing Breeze after I found that armour increasing skills will make you live longer. Why try to counter damage when you can just absorb it?

The adren based sword skills for Prophecies imo sucked for PvE. I was sick of seeing Severe and Gash both useless attack skills on non-fleshy type enemies. Luckly Factions added some more adren based dmg skills like Galrath Slash. I run this build at the moment and find I can tank and deal some half decent damage.

Skills

Flurry - Use to charge adren
Quivering Blade - Spam
Standing Slash - Spam
Silverwing Slash - Spam
Galrath Slash - Spam
"Watch Yourself!" - +20 Armour 9 Seconds Can be spammed to last whole battle
Dolyak Signet - +30 Armour (16 Seconds) 20 Second Recharge
Healing Signet - 122 Health per use. Nice 4 second recharge. Recommend trying to use when taking damage. If you really need to use it when both Armour increasing skills are active.

Attributes
Strength 10 (9+1)
Swordsmanship 13 (12+1)
Tactics 11 (9+1+1)

If you think you need a res in there drop Galrath Slash. Maybe change the helm to a +1 Swords one. I would but my FoW helm is a +1 Tactics. A zealous sword means you can really spam Flurry and keep it up 100%. I need to test the Ranger's skill Tiger's Fury one day with this build. If I was to look at any monk skills again I would imagine Vigorous Spirit would be the only one that would hit my skill bar.

Last edited by ]SK[; Jul 31, 2006 at 03:20 PM // 15:20..
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Old Jul 31, 2006, 03:44 PM // 15:44   #3
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Quote:
Originally Posted by xXxXx
It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple


Quote:
Originally Posted by xXxXx
This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.
sooo are you saying you take this build into fow....by yourself? is that what you mean by solo?
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Old Jul 31, 2006, 03:59 PM // 15:59   #4
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Quote:
Originally Posted by xXxXx
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)
Bacause res is the most important thing in a solo build
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Old Jul 31, 2006, 08:55 PM // 20:55   #5
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Maybe he also uses this build in groups??

Anyway, good idea on not using Shield of Judgement, as it's a Smiting Prayers-based skill with a casting time (1 sec.) and an even longer recharge time (45 sec. compared to 30 sec.) I'm confused as to why you have Balthazar's Spirit; though. Sure, you need 10 energy for Healing Breeze; but you use that 10 energy for Balthazar's Spirit. 10 energy is recovered fairly quickly with 2 pips of energy. Why not replace Balthazar's Spirit with something like "To The Limit!," which costs only 5 energy, builds up your adrenaline faster to use your Sever Artery->Gash->Galrath Slash->Final Thrust combo, and allows you to use Gladiators's Defense, Healing Breeze, and "To The Limit!" at the same time if you need to (assuming you don't need to ressurect someone)?

I also wonder if you could solo with this if you got rid of Sever Artery and Gash (a good combo, but only works on enemies with flesh) and replaced it with Dolyak Signet (to give yourself extra armor) and Silverwing Slash (a third adrenaline based attack). But you say it works for you, so these are just suggestions.

Last edited by Optimizer; Jul 31, 2006 at 08:58 PM // 20:58..
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Old Jul 31, 2006, 09:47 PM // 21:47   #6
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I need to see a video of this so called soloing FoW and UW.... else I call B.S.!!
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Old Jul 31, 2006, 09:50 PM // 21:50   #7
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I think he just misused the word "Solo".
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Old Aug 01, 2006, 12:45 AM // 00:45   #8
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Gladiator's Defense may hit more often, but it's only going to hit Shadow Warriors, Shadow Beasts, Dragon Lich, Abyssals and some of the enemies around Khobay. Skeleton Berserkers will Wild Blow right away and end it, so it's just a wasted slot compared to Shield of Judgement. However, Shield of Judgement is also a wasted slot since every mob is carrying enchantment removal. Or, you're running around against Nature's Renewal (and since you have Balthazar's Spirit you have 0 energy regen). So unless you aren't the one taking aggro (which wouldn't make any sense since you're using Gladiator's and want the aggro), Breeze will also be shattered unless coverred.

Also what runes are you using? 11/10/9 can't possibly be with runes or you're missing some attribute quests. And which suit of armour, a build may not seem effective if someone is using a completely different armour setup.

Healing Signet I wouldn't dare take into PvE without some form of AL boosting skill. At 9 tactics, you'll lose that 107 health easily during the activation if you're under heavy fire.

Quote:
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.
A warrior cannot achieve +9 with Healing Breeze without the use of Blessings in cantha, or a shield with +1 Healing Prayers. Nor could it be 7 or 8 with 10 Healing Prayers, it's either one or the other. Surely if you have used the build repeatedly you should have accurate numbers.

Quote:
Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats.
A 75% chance of you blocking attacks, and dealing damage to melee mobs who had their attacks blocked. 9 tactics lasting for 9 seconds and dealing 23 damage each block, feels like a wasted slot. It shows it's worth against those 4 Shadow Warrior 2 Abyssal groups, but there are only two of those in all of the Fissure of Woe. Maybe also to those groups of 6 Shadow Beasts, but any toon with a self-heal could take out a million shadow beasts. The only other groups that the skill would be worth it against would be the ones around the Tower of Strength consisting of 4 Abyssals, and the ones inside The Temple of War (2 Abyssals, 2 Shadow Beasts). In which case, you're better off using something like Shield Stance which lasts longer and will get the job done just as well. If you have the intension to deal damage, don't use Gladiator's Defense, pump your Swordsmanship to 16 instead. If you want to tank, pump up your tactics + strength to use stances, Dolyak Signet, and team friendly shouts.
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Old Aug 01, 2006, 12:50 AM // 00:50   #9
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Healing Sig for Fow Ressurect for UW, I always get the 2 confused :X.

The build, your a giant beat stick with no defense.
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Old Aug 01, 2006, 12:19 PM // 12:19   #10
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swordsmanship at 11? You lost all credibility right there.
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Old Aug 01, 2006, 12:53 PM // 12:53   #11
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Quote:
Originally Posted by ]SK[
I think he just misused the word "Solo".
I think he misused the word "Ultimate"
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Old Aug 01, 2006, 01:23 PM // 13:23   #12
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Its Really nothing special mate,

Your kind of asking for it a bit im sorry to say.

Whats with the lack of defence?

i mean cmon your a Warrior Ele, No armor bonus and using heal sig?... really?

*pats* good luck
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Old Aug 01, 2006, 06:14 PM // 18:14   #13
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If I enter a mission and see a warrior using healing breeze, or if someone casts mending on me, I will /ragequit right there 95% of the time.

I have a piece of advice for all warrior players - just once, try bringing a build that has no defensive or healing skills at all. Find a balanced group and see how it works out. For a sword build, try taking Dragon Slash, Galrath Slash, Silverwing Slash, and Tiger's Fury. Just give it a shot.
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Old Aug 02, 2006, 01:48 AM // 01:48   #14
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Quote:
Originally Posted by Rera
If I enter a mission and see a warrior using healing breeze, or if someone casts mending on me, I will /ragequit right there 95% of the time.

I have a piece of advice for all warrior players - just once, try bringing a build that has no defensive or healing skills at all. Find a balanced group and see how it works out. For a sword build, try taking Dragon Slash, Galrath Slash, Silverwing Slash, and Tiger's Fury. Just give it a shot.
You should have seen the Warrior in the last random pug I did, the poor guy was using Frenzy in the UW and then wondering why he was dying.
He was bonded... but it did'nt matter.
The whole group had a nice laugh and believe it or not we went on to clear a large part of the UW with him tanking and still sneaking in Frenzy!

One of the craziest moments and lots fun I had in a while in the game.
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Old Aug 02, 2006, 03:34 AM // 03:34   #15
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Personally I believe you have made many errors in your so called "ultimate solo" build. Others have already ripped into it, but I feel repeating them is probably justified due to your false claims.

Reread what Racthoh said about the flaws in your knowledge of how some skills work. Healing Breeze will not give you 9hp regen unless you have 14 into Healing Prayers...additionally you only need 9 (not 10 as you have put) in Prayers to get 7 regen. So there goes some wasted attributes better put into Swordsmanship etc. Glad def blocks 75% attacks, not all.

Bring Ressurect because in one of UW or FoW it has a use during soloing? Ever meet a Mesmer enemy? Or do you think they will pump up your energy from Balz spirit to let you spam Breeze even more?

Ever actually been down to UW/FoW by yourself with this build? Then you will see how "ultimate" it is. Go back to the troll cave.

/rollseyes
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Old Aug 02, 2006, 04:33 AM // 04:33   #16
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I would remove healing breeze and use another stance instead or like the second poster said doylak signet.Monks don't use HB all that much only for farming.
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Old Aug 02, 2006, 05:37 PM // 17:37   #17
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i wouldn't call it ultimate but heres my wammo pve:

16 Swordmanship
11 Smite
9 tactics

Watch Yourself
Standing Slash
Galgrath Slash
Standing Slash
Final Thrust
Flurry
Healing Signet
Strength of Honor
Rebirth

Not Stance but i like to use it for damage and supporting squishy al with watchyourself, i dunno much about nukers, but ive had several that come up to my line while in fow nuking? nukers have to come close? well i have no idea about anything about nukers, but im still wondering why the hell some come up where i am near the fight and start nuking

*edit* this is only for groups btw lol, not for soloing
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Old Aug 02, 2006, 05:47 PM // 17:47   #18
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Guys the OP was clearly making a joke, its time to move on.
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Old Aug 02, 2006, 06:26 PM // 18:26   #19
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Instead of going solo, you might want to bring a monk also, with the following skillset:

Ressurect
Ressurection Chant
Rebirth
Restore Life
Light of Dwayna
Vengeance
Unyielding Aura {E}
Ressurection Signet
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Old Aug 02, 2006, 07:03 PM // 19:03   #20
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Quote:
Originally Posted by xXxXx
This build is fairly simple, and I am sure that the majority of you have seen it or heard of it before, but, I don't care . The 8 skills for this build that I use are:

1.Severe Artery
2.Gash
3.Galrath slash
4.Final Thrust
5.Gladiators Defense
6.Balthazar's Spirit
7.Healing Breeze
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)

Attributes:
Swordsmanship=11
Healing Prayers=10
Tactics=9

It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple:

1.Before engaging any enemy, use Balthazars Spirit. what this does is allow you to gain energy every time you are hit ie. 1 energy per 1 hit. This is ideal to have for the healing breeze. Also, it is just a nice assuranc eto have that your energy is always on hand.

2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.

3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.

4.The 4 sword attacks are all adrenaline based, so you do not have to worry about how much energy you are using up. It's simple to use them obviously, in order. Use sever artery first, then gash, then galrath slash, then final thrust. Simple, bing bang boom, done with that explanation.

5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.

This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.

If you have any quesitons, or are just curious, feel free to pm me in game.
IGN: Blah Macblah
I think that you stepped ahead to far with what you said. I am very sceptical that you can solo underworld. You wouldnt last 5 seconds against aataxes, you'd get riposted and you have no way to numb the pain of thier 80+ damage, and the only time you will be healing is in gladiators defence, wich is going to have about a 20 second off time, you'd be dead before recharge and you have no speed buff to get to the smites that would also kill you without dolyacks numbing the pain. Nightmares would see off balthazars that seems pointless as you seem to be relying on gladiators ad defence, and also healing breeze that would most likely get interrupted in mid fight. FoW, Both enchantments are usless, as ractoh said gladiators would only be usless against the melee enemies, yet you have no defence against elemental/hex damage. I doubt that you would outdamage shadow monks healing before you would be killled by the other enemies in mob. Other areas like spiders, hmm you have a 10 second defence against them in there but the constant mobs would kill you before a minute has gone by...Other mobs arent even worth mentioning because you simply have no way to defend against them let alone be offensive. I am not aware that there are any builds out there for soloing FoW with a warrior other than driftwoods and spiders ect.
I am begging to think these were skills you picked up as you were progressing through the game and just thought hey lets tell every one about this L337 uw/fow solo build. When there is no possible way that they would work on a single opponent in the areas you are talking about. Also please dont criticise people and tell them the shouldn't play guild wars and shouldnt be alowed on this forum because they dont know what res signet is, when you post apparently false builds and claims of loads of rares, golds, shards ect. The build below yours is much more thought out and i would say it would do better in any combat style in 99.9% of situations as it has 2 upkeepable defence skills and 2 useable skills that wont cause your self damage in the end (shatters, removes ect)
Next time you come up with a build think about what you are up against, the skills your opponent is using and ways to counter them and defend against them. Then figure out a useful offence bearing in mind your opponents skills, damage output and what type of damage it is your taking all the time. And dont Criticise people for not knowing things and making unfair comments saying that "they shouldnt play guildwars" and "they shouldnt be reading this forum" Comments like that arent received very well. And why are you almost naming your self veran ;
Quote:
Originally Posted by xXxXx
Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops.
I doubt that

Quote:
Originally Posted by xXxXx
3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.
Enemy's wont hit you, you block thier attacks so there is no "instead of taking damage", and its not all enemys' its just hand to hand melee'ers. And there is only a 75% chance for it to happen, not "all the time"

Quote:
Originally Posted by xXxXx
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.
Worst healing for a warrior to use. Imo mending is better lol and where your going to be they will be interrupted resulting in 150+ damage being dealt, or shattered resulting in 100+ damage being dealt. Also the healing from +7 health will be outdamaged by the foes your talking of facing in a matter of seconds.
Quote:
Originally Posted by xXxXx
5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.
Thats harsh, your either trying to make yourself big and knowlagable or you dont have a clue what your talking about. Either way, Imo thats not a good way to finish a post

I could go on (e.g using sever and gash through ripostes hitting 60+ and most enemies being non fleshy there for rendering them usless ) but i got a basketball game soon so i got a late night, so ....well try not to be so harsh and think your builds through.
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